Jam Submission!
The Ivy Grows was submitted to the Narrascope 2020 Game Jam this past Monday! The jam, set before/during/after the Narrascope 2020 conference, was two weeks long with the theme "Growth". I feel like I kinda cheated with the title, but I couldn't think of one until the final six hours of the jam.
The Ivy Grows is an atmospheric horror interactive fiction game. You play as a college student tasked with house sitting and tending a garden over the weekend for your mother's friend.
This is a demo cut of the game, since I was pressed for time during the jam. I already have the game fully planned out and will work on completing it as soon as I can. The game is set over the course of a weekend: Friday night, Saturday, and Sunday. The demo contains Friday and Saturday morning and cuts Sunday entirely, the majority of Saturday, and parts of Friday.
Some of the things cut from Friday for the demo were:
- Further interaction with the kitchen and laundry room
- An alternate phone call with Naomi
- The option to ask Naomi about the item found in the laundry room (if found before speaking to her)
Here's some of the things that will be included in Saturday and Sunday:
- Doing the things on the list Naomi gave you, maybe
- Explore the cottage in depth
- Explore the woods
- Interactions with the fireplace, TV, and stereo
- Option to call people other than Naomi
- More art by @enlightningbugs (new art like the garden! other rooms in the house! the woods!)
- And other things!
I hope you enjoy the game! I'd love any feedback from the Narrascope community/anyone else who plays the game.
Get The Ivy Grows
The Ivy Grows
House sitting in the woods for the weekend. Just the garden and an old cottage. [Horror Demo]
Status | Released |
Author | cygni |
Genre | Interactive Fiction |
Tags | Atmospheric, Female Protagonist, First-Person, Horror, Narrative, Short, Twine |
Languages | English |
Comments
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This is a really great demo! The overall design/art/layout is beautiful, and the sound really did add a lot for me. Heading out to a maybe-spooky house with no cell service is classic, and what I liked most here was the way the player choices help build mood-- if I ask all the questions I can on the phone I feel like I sound paranoid and naive, and then suddenly I'm wondering if I'll regret actions as small as locking doors and closing curtains.